6,800+ Students enrolled in the course
4,500+ Reviews
Professional 3D Animation
Course Delivery Mode
Theory
Lab Based
Online Live Class
Recorded Video
3D animation is a powerful visual medium that captivates audiences and brings content to life. From blockbuster films and video games to product showcases and virtual reality experiences, 3D animation is everywhere. The demand for skilled animators is on the rise, with a study projecting a 12.1% growth in the field between 2022 and 2030. This makes a career in animation a promising choice with significant earning potential.
As companies increasingly use artistic 3D animations to showcase their products, the need for talented animators has never been greater. By enrolling in a course, you can master the skills needed to create stunning visuals and join this dynamic industry. You can build a rewarding career and earn a substantial income.
4 Month
Course Duration
17+
Industrial Project
32
Classes
28
Bonus Track
Exclusive Solutions That Set Us Apart :
Course Key Highlighted:
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Maya: Organic/Hard Surface Modeling and Advanced Character Rigging.
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ZBrush: High-resolution digital sculpting and Retopology (ZRemesher).
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Substance Painter: Advanced Material Techniques and Game Asset Texturing.
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Vray: Lighting and Photorealistic rendering.
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Keyshot: Product animation and rendering.
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AI Integration: Includes AI-powered creative tools (ChatGPT/Gemini).
Job Opportunities:
Game Asset Artist
3D Product Visualizer
Character Animator
Texture Artist
Character Artist
Rigging Artist
Class Structure & Distribution of Total 60 Classes:
(For Offline Course)
Offline Class - Onsite in Campus: 32 Class
On Campus (Theory)
11 Classes - Per Class 2 Hrs
On Campus (Lab)
21 Classes - Per Class 2 Hrs
Extra Online & Recorded Class: 28 Class
Online Extra Live Class
8 Classes - Per Class 1+ Hrs
Required Recorded Videos
20 Classes - Duration Variable
Course PreRequisite:
Basic Knowledge of Using Computer
Desktop / Laptop
Internet Connection
This Course is Designed for
(Everyone)
Softwares You'll Learn:
(AI Driven)
Autodesk Maya
Zbrush
Substance Painter
v.ray
Keyshot
Course Outline Structure
Provide required PDF + Class Recordings to ensure the best learning for our students.
10 Modules
61 Classes
17 Projects
59 Topics
48 Resources
Duration: 2 Classes
Focus:
Making a story and understanding story board.
Building your creative mindset with the fundamentals of design and communication.
Learning to structure ideas visually using PowerPoint for impactful presentations and storytelling.
Class Type Breakdown:
- Offline (Theory): 1 Class
- Online Theory: 1 Class
Career Path: Storyboard Artist, Animation Pre-visualization (Previs) Artist, Concept Artist, Film/Animation Director Assistant, Game Cinematic Artist
Prerequisites: Basic sketching skills & Understanding of visual storytelling.
Key Highlights:
- • Basics of story structure & visual storytelling.
- • Script & concept development for animation.
- • Camera angles, framing & scene continuity.
- • AI-assisted idea generation (ChatGPT).
- • Storyboard creation & presentation.
Projects:
- • Animation Scene Planning.
- • Short Film Storyboard.
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Offline (Theory) | Understanding CGI Industry Pipe Line Working Process |
PDF
|
| Class 2 | Online Theory | Story Boarding and Building |
Class Video
|
Duration: 12 Classes
Focus:
Mastering 3D Modeling, UV Mapping in Autodesk Maya.
Class Type Breakdown:
- Recorded Video: 2 Classes
- Lab (Practical): 7 Classes
- Online Theory: 3 Classes
Projects Included: 3+ Projects
Career Path: 3D modeling Artist
Prerequisites: Basic computer operating
Key Highlights:
- • Organic & Hard Surface Modeling.
- • Full UV Mapping and Texturing Workflow.
- • Hard surface Modeling
Projects:
- • 3D Asset Modeling
- • product modeling
- • UV mapping
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Recorded Video | Software Installation |
Software & Plugin
|
| Class 2 | Lab (Practical) | Introduction to Maya |
Class Video
|
| Class 3 | Lab (Practical) | Polygonal Modeling Concepts, Understand polygon structure and object selection modes. |
Class Video
|
| Class 4 | Lab (Practical) | Subdivision & Edge Loop Theory Multi-cut tool, insert edge loop, edge ring, grouping objects. Extrude,Duplicate Special,Combined,Separate,Extract Faces Duplicate, Faces |
Reference Image
|
| Class 5 | Lab (Practical) | Vertex & Edge Operations Merge vertex, target weld, bridge, detach, chamfer. |
Class Video
|
| Class 6 | Lab (Practical) | Bevel & Boolean Operations Bevel, Boolean (union, difference, intersection), alignment, topology control, creating holes and joints. |
Class Video
|
| Class 7 | Online Theory | Nonlinear Deformers & Material Basics |
Class Video
|
| Class 8 | Lab (Practical) | Research, Reference & Hard Surface Modeling |
Reference Image
|
| Class 9 | Online Theory | Importance of research before modeling, using references, understanding hard-surface topology. Hard Surface Modeling |
PDF
|
| Class 10 | Lab (Practical) | UV Mapping Fundamentals |
Class Video
|
| Class 11 | Recorded Video | UV Snapshot & Texturing in Photoshop |
Class Video
|
| Class 12 | Online Theory | Advanced UV Mapping Techniques |
Class Video
|
Duration: 3 Classes
Focus:
Product Visualization in Keyshot
Class Type Breakdown:
- Recorded Video: 3 Classes
Projects Included: 1+ Projects
Career Path: 3D Product Visualizer
Prerequisites: 3D modeling
Key Highlights:
- • Product Lighting and Rendering.
- • Product animation.
Projects:
- • Product Animation
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Recorded Video | Introduction to Keyshot |
3D Model
|
| Class 2 | Recorded Video | Product Render in Keyshot |
Class Video
|
| Class 3 | Recorded Video | Product Animation in Keyshot |
Class Video
|
Duration: 14 Classes
Focus:
Character design and Rigging in Autodesk Maya
Class Type Breakdown:
- Online Theory: 1 Class
- Lab (Practical): 3 Classes
- Recorded Video: 5 Classes
- Offline (Theory): 5 Classes
Projects Included: 2+ Projects
Career Path: Character Artist and Rigging Artist
Prerequisites: 3D modeling
Key Highlights:
- • Stylized character modeling
- • Character Rigging with advanced skeleton
Projects:
- • Character Modeling
- • Character rigging
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Online Theory | Introduction to Organic Modeling – Character Anatomy |
Reference Image
|
| Class 2 | Lab (Practical) | Body Modeling |
Reference Image
|
| Class 3 | Recorded Video | Character Modeling (Female Body) |
N/A
|
| Class 4 | Offline (Theory) | Character Male Face Modeling |
Class Video
|
| Class 5 | Recorded Video | Character Female Face Modeling |
N/A
|
| Class 6 | Offline (Theory) | Character Props Modeling |
Class Video
|
| Class 7 | Recorded Video | Female Props Modeling |
N/A
|
| Class 8 | Offline (Theory) | Character Hair Modeling |
Class Video
|
| Class 9 | Recorded Video | Character female Hair Modeling |
N/A
|
| Class 10 | Recorded Video | Character UV Mapping |
N/A
|
| Class 11 | Lab (Practical) | Parent-Child relationship Constrain relationship Create Joints and Controller Hand Rig |
Class Video
|
| Class 12 | Offline (Theory) | Model prepare Body rigging with Advanced skeleton |
3D Model
|
| Class 13 | Offline (Theory) | Face Rig with Advanced Skeleton |
Class Video
|
| Class 14 | Lab (Practical) | Exam (Character rigging) |
N/A
|
Duration: 6 Classes
Focus:
Mastering digital sculpting fundamentals and advanced modeling workflows in ZBrush.
Class Type Breakdown:
- Recorded Video: 3 Classes
- Lab (Practical): 1 Class
- Offline (Theory): 2 Classes
Projects Included: 3+ Projects
Career Path: Character Artist, 3D Modeler, or Digital Sculptor.
Prerequisites: 3D software and 3D modeling knowladge
Key Highlights:
- • ZBrush fundamentals (DynaMesh, brushes).
- • High-resolution sculpting techniques.
- • Retopology and ZRemesher theory.
Projects:
- • Game Asset detail
- • High-resolution sculpting
- • Character Blocking
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Recorded Video | Software and plugin installation |
Software & Plugin
|
| Class 2 | Lab (Practical) | Introduction to ZBrush ZBrush interface, brushes, navigation, Dynamesh, and sculpting fundamentals. |
Class Video
|
| Class 3 | Offline (Theory) | High-Resolution Sculpting Techniques Detail sculpting workflow, clay buildup, move, trim, smooth, and crease brushes |
Brushes
|
| Class 4 | Recorded Video | High-Resolution Sculpting Techniques |
N/A
|
| Class 5 | Offline (Theory) | Z Brush Gaming Workflow |
3D File
|
| Class 6 | Recorded Video | Game Asset Detailing |
N/A
|
Duration: 7 Classes
Focus:
Mastering texturing and material creation for 3D assets using Substance Painter.
Class Type Breakdown:
- Recorded Video: 3 Classes
- Lab (Practical): 3 Classes
- Online Theory: 1 Class
Projects Included: 2+ Projects
Career Path: Texture Artist or 3D Generalist.
Prerequisites: UV Unwraping
Key Highlights:
- • Advanced Material Techniques (Smart Materials, Generators).
- • Character and Game Asset Texturing.
- • Pipeline Integration (Exporting to Maya)
Projects:
- • Character Texture,
- • Game Assets Texture.
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Recorded Video | What is Texturing |
N/A
|
| Class 2 | Recorded Video | Software and plugin installation |
Software & Plugin
|
| Class 3 | Lab (Practical) | Introduction to Substance Painter Interface overview, material layers, smart materials, baking maps, and texture export settings. |
Class Video
|
| Class 4 | Lab (Practical) | Advanced Material Creation in Substance Painter Advanced mask painting, generators, anchor points, and custom material setup. |
Brushes
|
| Class 5 | Online Theory | Game Asset Texture |
Character
|
| Class 6 | Recorded Video | Exporting Textures & Integration Workflow Texture resolution, file formats, shader assignments, importing textures into Maya . |
N/A
|
| Class 7 | Lab (Practical) | Character Texture |
Class Video
|
Duration: 3 Classes
Focus:
Mastering Lighting and rendering for 3D assets using Vray.
Class Type Breakdown:
- Recorded Video: 1 Class
- Lab (Practical): 1 Class
- Offline (Theory): 1 Class
Projects Included: 2+ Projects
Career Path: Lighting And render Artist
Prerequisites: Texturing
Key Highlights:
- • Three point Lighting
- • Photorealistic Render
Projects:
- • 3D Model Lighting,
- • Exterior Lighting
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Recorded Video | Understanding V-ray |
N/A
|
| Class 2 | Lab (Practical) | Vray Lighting |
Software & Plugin
|
| Class 3 | Offline (Theory) | Exterior Lighting |
Class Video
|
Duration: 2 Classes
Focus:
Portfolio building and marketing.
Class Type Breakdown:
- Online Theory: 2 Classes
Career Path: Freelancer
Prerequisites: 3D Art
Key Highlights:
- • Fiverr Market place
- • Account opening
Projects:
- • 0
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Online Theory | Online market place (Fiverr) |
PDF
|
| Class 2 | Online Theory | Gig Opening |
Class Video
|
Duration: 11 Classes
Focus:
Mastering Character and Camera Animation.
Class Type Breakdown:
- Lab (Practical): 9 Classes
- Recorded Video: 1 Class
- Online Theory: 1 Class
Projects Included: 4+ Projects
Career Path: Animator
Prerequisites: Knowledge of Rigging
Key Highlights:
- • 12 priciples of Animation
- • Character Animation
- • Camera Animation
Projects:
- • Ball Animation,
- • Walk Cycle Animation,
- • Action Animation,
- • Path Animation.
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Lab (Practical) | 12 principles of animation, Introduction of animation |
PDF
|
| Class 2 | Lab (Practical) | Ball animation, Graph editor, Bouncing ball |
3D File
|
| Class 3 | Lab (Practical) | Introduction to Substance Painter Interface overview, material layers, smart materials, baking maps, and texture export settings. |
Class Video
|
| Class 4 | Lab (Practical) | Constrain Animation, Camera Animation |
3D File
|
| Class 5 | Lab (Practical) | Walk Cycle Animation |
Character
|
| Class 6 | Recorded Video | Run Cycle Animation . |
N/A
|
| Class 7 | Lab (Practical) | Product Animation |
Class Video
|
| Class 8 | Lab (Practical) | Action Animation using image sequence (Blocking) |
Class Video
|
| Class 9 | Online Theory | Action Animation using image sequence (Spline) |
Class Video
|
| Class 10 | Lab (Practical) | Time Editor, Bake Animation, Animation Render |
Class Video
|
| Class 11 | Lab (Practical) | Post Production |
Class Video
|
Duration: 1 Class
Focus:
3D Modeling tools,
Shortcut, Animation Principle,
Sculpting,
Lighting,
rendering
Texturing
Class Type Breakdown:
- Lab (Exam): 1 Class
Career Path: 3D Modeler, Animator, Game Asset Artist, Product Visualization Artist, Lighting/Rendering Artist
Prerequisites: N/A
Key Highlights:
- • 3D modeling, sculpting, lighting & texturing basics
- • Animation principles & production shortcuts
- • Rendering workflow understanding
- • Hands-on practice through real projects
Projects:
- • Product Modeling,
- • Character Modeling,
- • Character Rigging,
- • Product Animation,
- • Game Asset modeling and Texturing
- • Character Animation
| Class No. | Class Type | Topic/Lesson | Resource Type |
|---|---|---|---|
| Class 1 | Lab (Exam) | Professional 3D Animation |
N/A
|
Admission Is Going On
Enroll now to any of our Offline Courses (On- Campus)
Course Fee Online
BDT. 30,000
Online (Live Class) courses as per your suitable time.
Course Fee Online
BDT. 15,000
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Course Related FAQ
Answer : Anyone, beginner or professional, interested in 3D Animation.
Answer : No, we teach from the basics step by step.
Answer : Complete 3D animation process: 3D Animation and CGI pipeline.
Answer : Yes, through design team projects, and portfolio case studies.
Answer : Modeling and animation tools, also AI tools for design & research.
Answer : Character designer and Animator, Product Visualizer, Game Asset Arist and Freelancing career
Answer : Yes, we guide you for Fiverr, portfolio building, and interviews.
Answer : Processor: Intel Core i7 (10th Gen or above) / AMD Ryzen 5 বা Ryzen 7 RAM: 16 GB Storage: 512 GB SSD Graphics: 4GB GPU Display: Full HD (1920×1080) with good color accuracy (IPS panel preferred)


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